Kill the Knight
Made during the GMTK Game Jam 2023.
Play in full screen for a better experience.
Description:
A valorous knight is on a quest to get a treasure. The knight is as strong as his heart is good and tr... Wait that junk thief wants to get YOUR treasure ! There is only one solution : Kill The Knight !
Controls:
Click on an arrow to insert a tile in that line/column. You can see the next tiles available on the right. The knight moves before the tile is inserted so plan ahead ! You can get familiar with the mechanics of the game in the tutorial level.
Credits :
I wrote the code and made the art and sound effects. Didn't add music.
Update (a week after the beginning of the game jam) : Fix the bug that allows the chest to be out of bounds, and add a few things:
- A spider web tile that slows down the knight
- A skeleton that wander around and try to kill the knight if on an adjacent tile
- A smarter "AI" for the knight
- A turn counter (I might add a "highscore" system in the future)
Update (23/07/23) : Add a "disappearing" animation (a sort of cloud) and update the "AI" for the knight. From now on I won't spend more than a few hours a week on this project so development will slow down a bit.
Update(30/07/23) : Add a thumbnail
Update(20/08/23): Add sound (not great quality, I'm not a sound engineer), fix some bugs with the knight's "AI", add a menu and some UI (visuals are temporary, it will be changed soon)
Update(27/08/23): Improve UI visuals, fix a bug with knight movement.
Update(03/09/23): Fix an issue with screen resolution and pixel art dimensions, update screenshots.
Update(10/09/23): Fix issues with the background, minor changes of the UI, add a tutorial and add the possibility select levels (but only one level and the tutorial are available now).
Update(17/09/23): Add multiple levels (there is a tutorial and 5 level of increasing difficulty, introducing new mechanics one level at a time)
Update(24/09/23): Add an "triggered" animation to show when the skeleton sees the knight. Add some particle effects to show when the knight's movements are limited.
Status | Released |
Platforms | HTML5 |
Author | megabattleclems |
Genre | Puzzle |
Made with | Unity |
Tags | 2D, Game Maker's Toolkit Jam, Pixel Art, Short, Singleplayer, Unity |
Comments
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great idea, looking forward the full version. and a bit instruction may help player understand the rules here.
Yep it is not very straightforward. Hopefully the controls aren't that complex but still, I think you're right it needs explanation. During the game jam I thought of adding a few lines and images to show the controls (on the right/left of the screen) but I didn't have time to do it (I've barely had time to make the webGL build after instlling another version of unity, because the one I was using was crashing every time I tried to buid).